Terrain

Blox Nations consists of a randomly generated terrain using perlin noise. The terrain is made up of tiles and the tiles can have improvements on them which improve their resource yield.

Tiles
Here is a table containing all the existing tiles in the game. All tiles have a Move value which determines the amount of action points that is used by a unit when it moves across the terrain. This move value may be changed through the presence of improvements or change of ownership of the territory. All tiles have a core move value of 1, with the exception of the Deep tile. The presence of a hills, stone, or forest on a tile will change its move value to 2.

Improvements
Here is a table containing all the existing improvements in the game.

When an improvement is on a tile, its resource yield is added to the tile's resource yield.

Natural Improvements
These improvements can only be added during terrain generation.

Builder Improvements
These improvements can be built by a builder. In order for the improvement to be built however, the tile that the Builder is currently occupying must meet the prerequisites.